#CLASS {ozzywalks} #PATH {Aardwolf Estates 2000} {run sws3wnewses6e13s} #PATH {Aardwolf Isle Estates} {run wuwu2s2w2s3wsws4w2s14w} #PATH {Aardwolf Real Estates} {run wunsene4n} #PATH {Aardwolf Zoological Park} {run 2s8en6e} #PATH {Adventurers Guild} {run u;.(open south;s)} #PATH {Adventurers Wayhouse} {run 6suens2e5nes} #PATH {All in a Fayke Day} {run sws3w2nwse4se2sd} #PATH {Amador} {run 8seneuedn} #PATH {Amazon Nation} {run sws3w2nws4en6e} #PATH {Amusement Park} {run w2ue} #PATH {Ancient Greece} {run wuwus13esw} #PATH {Antharia} {run sws3wnew3n8wd} #PATH {Anthrox} {run 2s8wsenunusw2n2w} #PATH {Arboria} {run 6sds2end} #PATH {Archipelago of Entropy} {run 6suenswnwnw2nw2nw2n2w2nd} #PATH {Arisian Realm} {run w2uswn15wse} #PATH {Art of Melody} {run 2s5ws;.(dance)} #PATH {Artificer's Mayhem} {run 8seneuedse11sen} #PATH {Astral Travels} {run sws3wnwu3wsws6wu} #PATH {Avian Kingdom} {run sws3wnwu3wsws9w3u3wn;.(enter portal);run e2u} #PATH {Beer Goblins} {run w2u2sw5sn} #PATH {Black Lagoon} {run sws3wnewses6e13s;.(goto pbl)} #PATH {Black Rose} {run 6sds2enden2wn3wu} #PATH {C_Abend} {run 6suens2en2en2e} #PATH {C_Alagh} {run 6sds2enwsen5w} #PATH {C_Gelidus} {run 6sueun2w11s} #PATH {C_Mesolar} {run 2s8w} #PATH {C_S Ocean} {run wuwuen3enen17e} #PATH {C_U Oceans} {run sws3w2nwse2s2es3e2se2s5ese} #PATH {C_Vidblain} {run sws3wnewses6e13s;.(goto pdune);run 2se2ses4e7s} #PATH {Call of Heroes} {run 2n2w;.(open west;w);run wn;.(knock door)} #PATH {Canyon Memorial Hospital} {run wusw4ne14n} #PATH {Casino} {run 2s4w3s3w;.(open south;s)} #PATH {Castle Reinhold} {run wun5sw4sw2se} #PATH {Castle Vlad-Shamir} {run 6sds2enwse2sw2sw6se} #PATH {Cataclysm} {run 8seneue2s3ws2wn3ws} #PATH {Chaprenula's Laboratory} {run sws3wnewses4e8sj;.(open east;e);run es;run s2ed4n} #PATH {Chasm and The Catacombs} {run 2s8wsenunuw4d;.(open west;w);run ds;run 2wnwdwn} #PATH {Chessboard} {run 2s5es;.(watch game);run e} #PATH {Child's Play} {run wusws2e4se3sen} #PATH {Christmas Vacation} {run sws3wnus4w2nwn4wn} #PATH {Circus} {run wu5sesw2s} #PATH {ClanAmazon} {run 2sde} #PATH {ClanBard} {run wu} #PATH {ClanCabal} {run 2su} #PATH {ClanChaos} {run su} #PATH {ClanCrimson} {run 13s2w;.(open south;s);run s} #PATH {ClanCrusader} {run sws} #PATH {ClanDaoine} {run 10s2ese2se5sd} #PATH {ClanDominion} {run nw} #PATH {ClanDragon} {run sd} #PATH {ClanDruid} {run 10s2ese2se5s2un} #PATH {ClanEmerald} {run nd} #PATH {ClanGaardian} {run 4sw} #PATH {ClanHook} {run 10s2ese2se4sd} #PATH {ClanImperium} {run se} #PATH {ClanLight} {run 2s8wsend} #PATH {ClanLoqui} {run 2e} #PATH {ClanMasaki} {run 2s4ese} #PATH {ClanPerdition} {run 6sd} #PATH {ClanPyre} {run 2s4e3s2ed} #PATH {ClanRetribution} {run 2s8wse4n3w;.(open south;s);.(open south;s);run d} #PATH {ClanRogues} {run nu} #PATH {ClanRomani} {run 10s2ese2se2s2en} #PATH {ClanSeekers} {run 8su2n} #PATH {ClanShadokil} {run ed} #PATH {ClanTanelorn} {run 8sene} #PATH {ClanTao} {run 2s8wsenu} #PATH {ClanTouchstone} {run 10s2ese2s2en} #PATH {ClanTwinlobe} {run 2neu} #PATH {ClanVanir} {run ne} #PATH {ClanVanir} {run ne} #PATH {ClanWatchmen} {run 6su} #PATH {Coral Kingdom} {run wuw} #PATH {Cougarian Queendom} {run sws3w2n2es2eses2enwnw3n} #PATH {Courts of Chaos} {run 6suenswnwnw6n} #PATH {Covenant of Mistridge} {run 8seneuesw} #PATH {Coven} {run 6sues3n4e2n2e4n} #PATH {Cradlebrook} {run 6sues3n4e2n2en2enene2n3e2n3wsw} #PATH {Crystalmir Lake} {run 8su2nwdw;.(open north;n)} #PATH {Cthos Mishrak} {run 8su2nwdwu2w4n} #PATH {Curse of the Midnight Fens} {run w2usw5nw16nws} #PATH {Dark Elf Stronghold} {run sws3wnuse2nw3nu;.(open north;n);.(open west;w)} #PATH {DarkLight} {run sws3wnewses6e13s;.(goto pdune);run 2se2sese10s2d} #PATH {Darkside of Dominia } {run 2s8e3n2enenen3e2n;.(enter jet);run n} #PATH {Deadlights} {run 6sue3nun2ununwn4u} #PATH {Death Gate Cycle} {run 8seneueu;.(vis;say yes;invis)} #PATH {Death's Manor} {run wun9s} #PATH {Deathtrap Dungeon} {run 8su2nwdn} #PATH {Den of Thieves} {run sws3wnwu4ese} #PATH {Descent to Hell} {run 8su2nwd2w} #PATH {Desert Doom} {run 8seneue2s3ws2w3sws2wununu3ws3wne} #PATH {Desert Prison} {run sws3wnewses6e13s;.(goto pdp);run e} #PATH {Diamond Soul Revelation} {run sws3wnws} #PATH {Dominia} {run 2s8e3n2enenen3e} #PATH {Dortmund} {run 2s27e2w} #PATH {Drageran} {run 8su2nwde3s8e2n} #PATH {Dragon Cult} {run sws3wnwun8e} #PATH {Dragon Mountain} {run 8seneued2s2ws;.(open up;u)} #PATH {Dragon Tower} {run w2use3se7s} #PATH {Dread Tower} {run wuns3ws3wn} #PATH {Dune} {run sws3wnewses6e13s;.(goto pdune)} #PATH {Dungeon of Doom} {run sws3w2nwnen3en4e2ne3nd} #PATH {Dwarven Kingdom} {run sws3wnwuws} #PATH {Earth Plane 4} {run sws3wnus4e3n2en14e} #PATH {Eighteenth Dynasty} {run sws3wne4w2sws2w3n;.(open down;d);run 3dw;run s} #PATH {Elemental Canyon} {run sws3wne4d;.(open west;w);run 24ws;run us4d} #PATH {Eternal Autumn} {run w2u2sw2s11w} #PATH {Fabled City of Stone} {run sws3w2nwses3ed} #PATH {Faerie Tales II} {run 8seneu2e} #PATH {Faerie Tales} {run 6sues} #PATH {Falcovnia} {run wue2se4sun} #PATH {Fantasy Fields} {run 2s8e3n2en3e;.(sleep;wake)} #PATH {Fire Newts } {run sws3wne4w2sw3sw4swsw} #PATH {Flying Citadel} {run 8su2nwdwu3wn2wn9w2d} #PATH {Foolish Promises} {run wuwu2s2w2s3wsw25su} #PATH {Forest of Li'Dnesh} {run wusws2e4ses2es5e} #PATH {Fort Terramire} {run sws3wneu} #PATH {Fortress of Angband} {run 6sue3nun2un2uwndn} #PATH {Gallows Hill} {run 6suesnws9w} #PATH {Gauntlet} {run sws3wne4w2sws2w} #PATH {Giant's Pet Store} {run 2s8en7e3n3w2s;.(open south;s);run s} #PATH {Gilda} {run sws3wndnw4s} #PATH {Gladiator's Arena} {run wuwu2s2w2s3wsws4ws16wu} #PATH {Goblin Fortress} {run 8seneueds5eses;.(open down;d);run n} #PATH {Goblin Path} {run wusws6e} #PATH {Gold Rush} {run wunsen2en2e} #PATH {Graveyard} {run 6sues3n4e2ne7n} #PATH {Hades} {run 8seneuedse2n4en} #PATH {Halls of the Damned} {run 6suenswnwn4wne} #PATH {High Tower of Sorcery} {run sws3wnwunenen2en2e} #PATH {Highlands} {run wue2sws6wn} #PATH {History of Black Adder} {run wues7ws2wsws2wn} #PATH {Hotel Orlando} {run wuns3w3n} #PATH {Icy Caldera of Mauldoon} {run wues5wn2w17nw} #PATH {Illoria} {run 6sds2ende3n3e} #PATH {Imperial City of Reme} {run 2s8wsenunusw18ne} #PATH {Infestation} {run 2s8e6n} #PATH {Insanitaria} {run sws3wne2w5sen4es2w4ses;.(open east;e);run en;run de;.(enter cave)} #PATH {Into the Long Night} {run 8su2nwden2wn7es2ede} #PATH {Island of Lost Time} {run sws3wnwu2n2wn5w} #PATH {Isle of Quake} {run sws3wnewn3es8e} #PATH {Jenny's Tavern} {run 6suens2e5nes;.(open south;s);run es;run eu3w;.(open north;n);.(enter light);.(open east;e);run es;run es} #PATH {Jungles of Verume} {run sws3w2n} #PATH {Kerofk} {run sws3wnew4s} #PATH {Killing Fields} {run 8su2nwdwu3wn2wn2ws} #PATH {Kingdom of Ahner} {run wuns2e7se} #PATH {Knossos} {run wuwus13esw6se3nenwnd} #PATH {Kul Tiras} {run 6suen3sw12se} #PATH {Labyrinth} {run sws3wne4w7s} #PATH {Land of Legend} {run 4nw;.(open north;n);run ne;run 2nen} #PATH {Lost City of Atlantis} {run 6suesnw4s2wsw2s4w7swsw} #PATH {Lowlands} {run 4nw;.(open north;n);run ne;run 7nwu} #PATH {MYST} {run 8su2nwdsw4swnw} #PATH {Magical Hodgepodge} {run 2s8e9n2w6n} #PATH {Market Road} {run 6suesn7wn2e} #PATH {Marshlands of Agroth} {run 6sues2n11e} #PATH {Masquerade Island} {run 6suenswnwnw2nw2nw24n} #PATH {Mirror Realm} {run 2s8e3n2enenen3e2ne} #PATH {Misty Shores of Yarr} {run sws3w2nw2s14w} #PATH {Monastery} {run 2s27ew3su2wn2e} #PATH {Mossflower Wood} {run sws3w2nwnen6e} #PATH {Mountains of Desolation} {run 6sue2n} #PATH {Nanjiki} {run sws3w2nws4en7es4ese2sd} #PATH {Necromancers' Guild} {run 6sues3n4e2ne7nes2e2se4s;.(open south;s);run 2s} #PATH {New Thalos} {run sws3wndne5sw11s8e} #PATH {Northstar} {run wus5nun} #PATH {Nottingham} {run sws3w2nwse4sen} #PATH {Old Cathedral} {run 2s27e10wn} #PATH {Old Thalos} {run sws3wndne16sws} #PATH {Olde Worlde Carnivale} {run 2s8e2s} #PATH {Onslaught of Chaos} {run 2s8wsenunusen2ws} #PATH {Oradrin's Chosen} {run wuwun22wne} #PATH {Orchard} {run 2s8enen} #PATH {Oz} {run sws3wnwu3nw} #PATH {Paradise Lost} {run sws3wnu5s4w2sw} #PATH {Peaceful Giant Village} {run 6sds2e2n} #PATH {Pirate Ship} {run wuen} #PATH {Pompeii} {run sws3wnewses6e13s;.(goto ppom)} #PATH {Port} {run 2s8wsenunusen3w} #PATH {Prison} {run 8su2nwden2w2n} #PATH {Qong} {run sws3w2nw2sw4sws6wu} #PATH {Raganatittu} {run sws3w2nwnenene} #PATH {Ranger Heaven} {run sws3w2nwnene3ne9nu} #PATH {Rat's Lair} {run 13s2w;.(open south;s);run d} #PATH {Realm of Evil Heroes} {run 2s8wsenunusw18n6e2s3e;.(open down;d);run wn;run 2n3es;.(open south;s);.(open south;s);run s;.(open west;w);run 2w} #PATH {Realm of the Zodiac} {run 8seneued2sw9sw2s} #PATH {Reman Conspiracy} {run 2s8wsenunusw18n6e2s5e2s} #PATH {River of Despair} {run 6sues2nw7n} #PATH {Rokugan} {run 6sds2enwse2s6we} #PATH {Ruins of Diamond Reach} {run wuesene8ne2nw3n} #PATH {STTNG} {run sws3wnewses6e13s;.(goto pst);.(enter ferengi)} #PATH {Salt Flats} {run 8seneue2s3ws2w3sws2wun} #PATH {Sanctity of Eternal Damnation} {run 6sueun3ws10w7s;.(open down;d)} #PATH {Scarred Lands} {run 8su2nwds;.(enter crack)} #PATH {School of Horror} {run 6sds2enden2w3n4wn} #PATH {Sen'Narre Lake} {run wuswswsw5s;.(open north;n)} #PATH {Seven Wonders} {run wuwus13esw6swn} #PATH {Shadar Logoth} {run wue2sws6w2nese4n2eu} #PATH {Shadows of Minos} {run 2s8wsenunusw2nw8n} #PATH {Shayol Ghul} {run 8seneued2sw3sw4su} #PATH {Silver Volcano} {run 6suens2en2esw} #PATH {Siren's Oasis Resort} {run wuswse9s} #PATH {Slaughter House} {run 6suense11n} #PATH {Snuckles Village} {run 6sues3nen} #PATH {Solace} {run wune} #PATH {Soulblade} {run 8seneueds2e5sw;.(enter map);.(enter china)} #PATH {Star Wars} {run sws3wnewses6e13s;.(goto pult);run 2en17en} #PATH {Stardock} {run 6suesne6sw13swn;.(enter mandala)} #PATH {Stonekeep} {run 6suen3s3w;.(jump shaft)} #PATH {Storm Mountain} {run sws3wnue} #PATH {Sundered Vale} {run 6suesn12w} #PATH {Swordbreaker's Hoard} {run wues5wn2w3n2w4nw3nw9n} #PATH {Tai'rha Laym} {run 6suens2es2es4e2n} #PATH {Takeda's Warcamp} {run 8seneue2s3wsw2n} #PATH {Talsa} {run 6sueune3s8e} #PATH {Temple of Shal'indrael} {run wunsws} #PATH {Temple of Shougoth} {run 6sds2enw} #PATH {Temple of the White Lotus} {run sws3wne3w2s} #PATH {Three Pillars of Diatz} {run w2use4nwnus} #PATH {Tir na nOg} {run sws3w2nwse2s2esese} #PATH {ToL} {run wunsen2e6nu} #PATH {Tournament Camps} {run 2s8wse2se2s} #PATH {Town of New Ofcol} {run wu2s} #PATH {Tsuranuanni} {run sws3w2nwse2s2e11su;.(enter rift)} #PATH {Ultima} {run sws3wnewses6e13s;.(goto pult)} #PATH {Underdark} {run sws3wne4d;.(open west;w);run 2sw;run w5sw6s3e} #PATH {Unearthly Bonds} {run 6sueu;.(open west;w)} #PATH {Verdure Estate} {run sws3wndne16sw2s5wswsen} #PATH {War of the Wizards} {run sws3wnde} #PATH {Wedded Bliss} {run wuns4e11s} #PATH {Were Wood} {run sws3w2nwse2s9es} #PATH {Winterfell} {run 6su2e} #PATH {Woobleville} {run 6suedn} #PATH {Wood Elves of Nalondir} {run 6sues3n4e2n2en2enene3n} #PATH {Wyrm} {run 8su2nwd2wd6w2des2en2es2ene2dswn2ws4wn2wd2es3enes2en2e2s5d} #PATH {Xyl's Mosiac} {run 6suenswnwnw2nw2nw9n} #PATH {Yggdrasil} {run wuwus5e2s3e2su} #PATH {Yurgach Domain} {run 8su2nwdene} #PATH {Zangar's Demonic Grotto} {run sws3wne4d;.(open west;w);run 4w;.(open south;s);run 3sw;.(open west;w);run 2sw;run 3wsesesd2w2ds;.(open down;d);run ws;run d} #PATH {Zyian} {run 8seneued2sw3s3wn} #CLASS 0